单项选择题
A.File-Project B.File-Recent Files C.File-Reference Editor D.File-View Sequence
编辑UV时,展开命令比较好用,其命令路径是()A.UV Texture Editor-Polygons-Gri...
单项选择题编辑UV时,展开命令比较好用,其命令路径是()
A.UV Texture Editor-Polygons-Grid B.UV Texture Editor-Polygons-Unfold C.UV Texture Editor-Polygons-Relax D.UV Texture Editor-Polygons-Layout
创建UV快照执行命令路径为()A.UV Texture Editor-Polygons-UV Snapshot...
单项选择题创建UV快照执行命令路径为()
A.UV Texture Editor-Polygons-UV Snapshot B.UV Texture Editor-Polygons-Normalize C.UV Texture Editor-Polygons-Unitize D.UV Texture Editor-Polygons-Unfold
MAYA导出物体的方式中没有下列哪一种方式()A.MayaBinaryB.MayaAsciiC.ObjD.Pr...
单项选择题MAYA导出物体的方式中没有下列哪一种方式()
A.MayaBinary B.MayaAscii C.Obj D.Project